Developed as a passion project, Counter-Strike became a video game phenomenon. It also served as a laboratory for the exploitation of video game labor and the commodification trends that dominate the games industry and the broader internet today.
Alexander Ross is a writer and PhD candidate based at the University of Toronto’s Faculty of Information. He specializes in studying the influence of digital platforms on the games industry.
The Nineties is, on the surface, a mixture of ’90s pop culture nostalgia and cultural critique. But it also has a political agenda: Chuck Klosterman wants the leftist kids to knock it off.
Microsoft’s $68.7 billion acquisition of Activision Blizzard will make things worse for game workers — and entrench some of the most dystopian trends in video games.
Pokémon Go transforms our public spaces into potential sites of exchange and purchase, and its inhabitants into roving profit centers.