Trump Wants a “Video Game War” in Iran

Donald Trump has resurrected the military fantasy of the “video game war,” waged mostly through high-tech, lethal air power with few US casualties. But his administration may have miscalculated the ease of what can pass as victory.

U.S. And Israel Wage War Against Iran

Americans and the world watch a video game war unfold in what they long feared: unhinged conflict throughout the Middle East. (Getty Images / Stringer)


Within hours of the September 11, 2001, attacks, pundits scrambled to explain what they signified. “Perhaps,” Naomi Klein wrote days later, 9/11 will “mark the end of the shameful era of the video game war.” By that she meant, for Americans, the bloodless entertainment — familiar since the 1991 Gulf War — of watching precision bombs pulverize distant targets.

Americans now knew what the video game war, enabled by a nationalist media, concealed: the devastation, especially for civilians, when terrible violence strikes. This suffering, Klein felt, was the point of the terror: “The era of the video game war in which the U.S. is always at the controls has produced a blinding rage in many parts of the world, a rage at the persistent asymmetry of suffering. . . .  [T]wisted revenge seekers make no other demand than that American citizens share their pain.”

Despite promises of swift victory, the Afghanistan and Iraq Wars confirmed for Americans the sentient hell of actual, blood-and-guts war. Both ended when the country had seen enough chaos, loss, and drift. Thereafter, the “Iraq syndrome” limited US aggression, while incentivizing advances in remote killing via drones. That was then.

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