In Defense of Gamers
Don’t blame gamers for the sins of capitalism.
There was a time when I might have called myself a “gamer.” That is, I’m someone who plays and thinks about video games, and views them as a rich cultural form full of potential, both as art and as sport.
Now, however, even people who usually ignore games have been introduced to the figure of the “gamer,” and he is something entirely different. The gamer is threatened by women who share his tastes, and calls them “fake geek girls.” The gamer reacts to Anita Sarkeesian’s criticism of sexist tropes in video games with a bombardment of violent threats against her and her family. The gamer attacks feminist game creator Zoe Quinn with misogynist abuse and baseless allegations of corruption in reaction to a nasty blog post by a bitter ex-boyfriend.
It is not news that video games are often hostile to women, both as an industry and as a fan culture. Nor is it new that there are excellent feminist critics pointing this out within the games press, like Leigh Alexander and Samantha Allen. But the latest debates over misogyny and games have boiled over with new intensity in discussions among game consumers and creators, and have also reached beyond these circles. (The New Inquiry rounded up a collection of links for those who need to get up to speed.)